Cults of Uod

Underrun: Building Your Deep Elf City, Part I

The Attercap Archons have authorized this data for release.

Use these tables to create your city. Roll on specific tables only if you want truly random results. If you want to follow some “traditional” patterns, choose “Deep Elf” for both the Ruling Group and Common Population.

Tables for the following:

Populations

d10 Common Population Ruling Group
1 Deep Elf Deep Elf
2 Deep Elf Deep Elf
3 Deep Elf Deep Elf
4 Dverger Dverger
5 Dverger Dagonite
6 Dagonite Sotz
7 Sotz Brain Eater
8 Fungusfok Demon
9 Neiberlung Neiberlung
10 Goblings Goblings

Dominant Gender

Roll Gender Roll Gender
1 Male 6 Female
2 Male 7 Egalitarian
3 Male 8 Egalitarian
4 Female 9 Non-binary
5 Female 10 Other form

Deep Elf Houses

The most common employers are Deep Elf noble houses struggling against one another. Use the tables below to generate them. Create as many as you want and you can always add additional minor houses throughout play. The more houses in your city, the more potential conflict, but also the more activity for the referee and players to keep abreast of.

Note: if you've already laid out faction and power structures for your city, you may need to overlook or justify some of the specific table results for wealth and status.

House Status

Roll on the table below for each house to determine its status. If your rolls generate a second “Ruling” status, shift to “Upper” and mark a Vendetta against the current Ruling House. If none of the houses initially have “Ruling” status, elevate the house with the highest status to “Ruling”.

Roll Status Assets Enemies
1 Ruling 5 2d4
2 Upper 3 1d4+1
3 Upper 3 1d4+1
4 Middle 2 1d3
5 Middle 2 1d3
6 Middle 2 1d3
7 Middle 2 1d3
8 Lower 1 1d2
9 Lower 1 1d2
10 Lower, non-aspiring 0 d3

Assets: roll on the Assets table in Appendix A.

Enemies: roll on the Enemies table in Appendix A.

House Name Generator

Roll 1d20 twice (or choose from the table) to generate the House’s name. You may want to roll an additional syllable for a few of the Houses to introduce some additional variety.

Roll First Element Second Element Roll First Element Second Element
1 torm tor 11 char urd
2 ever hate 12 eld khal
3 des pana 13 ven dra
4 no quar 14 lot cer
5 al eval 15 xor zyn
6 kil sek 16 dree vin
7 go deep 17 mizz dyrr
8 eil servs 18 zol styl
9 erel hei 19 nurr lar
10 cin lu 20 tak il

House Description and Key NPCs

Roll House Description Key NPC
1 Traditionalists of religious order Rogue Prophet
2 Obsessed with revenge against the Surface Elves Crystaline Tattooer
3 Allies of Brain Eaters - possibly compromised Torture Artist
4 Beast breeders Ascending Priestess
5 Perversely obsessed with honor and dueling Weapon Master
6 Paranoid and continually spying on other houses (excessively, even for Deep Elves) Exiled Patriarch / Matriarch
7 Experimenters with Alchemy and Perfumes Drug-addled Uncle
8 Crave immortality, dabbling with necromancy Spidersilk Weaver
9 Hedonists and Obscene Artisans Trusted Graftwright
10 Focused on Merchant Clan alliances and trade route control Interrogation Instructor
11 Metallurgy and the search for resources of the World Below Unstable Thaumaturge
12 Specialists in Extraplanar Magic Overly-renowned Assassin
13 Monopolizing Fungal Resources Fungal Eugenicist
14 Builders of Gobling Militias Scholar of Forbidden Knowledge
15 Acolytes of Secret Cult (Demon or otherwise) Speleological Architect
16 Prominent in Torture Arenas Thoughtchain Military Engineer
17 Plotting overthrow of ruling house Fighting Beast Collector
18 Trying to conquer nearby settlement Undeath Connoisseur
19 Wealth by any means Burgeoning Trade Baron
20 Rebuilding after assination attempt Persistant Matchmaker

#underrun