2d6 Religions of Uod for your Doomed Adventurer or Agent
Roll 2d6 to determine your character's belief system:
- The Mindat Old Gods
- The Maetah Old Gods
- Roll on the Cults sub-table below
- The Chlendi Spirit Host
- Heteri Gods of Blood, Coal, and Horses
- That of your lineage - roll again if you’re not sure what that is.
- Heteri Gods of Blood, Coal, and Horses
- The Mindat Path of the White Book
- Thedine, the dutiful lord of the North Sea folk.
- A heresy of an established religion - roll again to determine the source
- One of your (character's) own creation.
Cults Sub-table (Roll d8)
- You make offerings to the large squid in the cave by the port, like all sane sailors.
- He has no name, but when you snort the orange powder you know his truth.
- Member of the Sarpha Cult.
- Mindat Vibrationalist
- The Way of Flesh
- Eschlatli Pleasure Cult
- Local spirit of town, river or forest
- The Supreme Being, a (1-3 old man, 4-6 old woman, 7 indeterminate gender, 8 childlike neuter) in the hills beyond town
- Some notes to be found in the wiki
- There is a 5% chance that your patron god, saint, or spirit is an extra-planar or dream plane inhabitant masquerading as a your deity. 20% change the masquerader is beneficient and a 50% change that the masquerader sincerely believes itself to be the diety in question.